Version History
Version | Create Date | Released | Brief Description |
---|---|---|---|
7.0.1 |
2010-09-30 |
|
Alpha 1 |
7.0.2 |
2011-08-11 |
|
Beta 1 |
7.0.3 |
2011-09-21 |
|
Tweaks |
7.1 beta 1 |
2011-09-30 |
|
Oblivion-style |
7.1 beta 2 |
2012-06-28 |
|
No more energy, full skill list |
7.1 beta 3 |
2012-06-28 |
|
Return of energy, power skills specific to PS, real equipment, new damage model |
7.1 beta 4 |
2012-09-04 |
|
New skill ranks, hits |
7.2 |
2012-09-22 |
|
Real new skill ranks, equipment overhaul, combo mechanics |
7.2.1 |
2012-10-30 |
| |
7.3 |
2013-Feb-24 |
|
General mix of things. No more combo points |
7.3.1 |
2013-Nov-19 |
|
Powers cost 5 BP/level, grant more per rank. Talents exist. |
7.3.2 |
2014-Apr-27 |
2014-Apr-19 ?? |
SKILL POINTS. 10 SP/level, 1 feat/level, 1 ability score per level, great skill merge (Unarmed+Melee Wep=Melee, etc), skills have Paths, DT doesn't exist |
7.3.3 |
S 2014-Apr-26 |
|
Tweaks |
7.4 |
2014-May-28 |
|
Each level: 1 class, 1 power source. |
7.4.1 |
2014-Sep-25 |
yes |
No more classes or power sources. Power Skills return. Powers are bought with Power Points (1/level). Feats follow same schedule. Also nerfs for block, 2h weapons, dex to crit. Crits inflict wounds, overhauled wound/injury rules, added Reflex. |
7.4.2 |
S 2015-Apr-25 |
no |
Sub-skills, new attributes, Mana is Wis-based, Resource Points |
7.4.2b |
2015-May-16 |
no |
Alternate 7.4.2 |
7.4.3 |
2015-Oct-9 |
|
Redesignated as 7.5 |
7.5 |
S 2015-Oct-8 |
U 2015-Oct-31 |
New power system: 1 power per level, powers come in blocks of 3-5 ranks, many new schools allow recreation of classic class concepts. Reflex becomes AP. |
7.6 |
S 2016-Mar-23 |
2016-Aug-28 or earlier ? |
Many more powers, fixing balance between generalists and specialists. New core mechanics to better suit cinematic play. Source of power list and core numbers stretching into 7.7. |
../7.7 |
R 2017-Oct-19 |
S 2017-Dec-23 |
Imported mechanics from 5e (advantage/disadvantage) and other systems (partial success). Replaced built-in actions with Action Points. Massively decreased player HP. Attempted (yet again) to implement Aspirations. |
7.7.1 |
|
W Jan 20 2018 |
Lowered std action cost to 2 BP. Converted all feats to BP cost. |
7.7.2 |
T Jan 30 2018 |
2018 Feb 3 |
Removed Action Points. Restored std/swift/free actions. Added one interrupt/rd. |
7.7.3 |
|
not yet |
Implemented Strain mechanic. Changed skill formula to dramatically lower overall numbers. Added tier bonus to ability scores. |
Other notes:
- 7.0 is the original BDH run of S7
- 7.1 was only in BDC/TSK (and maybe an early draft of SW/BW)
- 7.2 was started for TFC
- 7.3 seems to have grown organically during ONF and SW/BW
- 7.3.2 seems to have been driven by the failure of SW/R, perhaps with a smattering of late AHS
- 7.4 seems to have been driven by Phoebe (and other difficulties with SWDT). It also never launched.
- 7.5 was created for BFS
- 7.6 was created when BFS and WDB died, and was only played once (SP)
- 7.7 was inspired by the 5e game (natch)
- 7.8 was inspired by feedback from 7.7 sessions (all 3 of them)