Version History

Version Create Date Released Brief Description

7.0.1

2010-09-30

Alpha 1

7.0.2

2011-08-11

Beta 1

7.0.3

2011-09-21

Tweaks

7.1 beta 1

2011-09-30

Oblivion-style

7.1 beta 2

2012-06-28

No more energy, full skill list

7.1 beta 3

2012-06-28

Return of energy, power skills specific to PS, real equipment, new damage model

7.1 beta 4

2012-09-04

New skill ranks, hits

7.2

2012-09-22

Real new skill ranks, equipment overhaul, combo mechanics

7.2.1

2012-10-30

7.3

2013-Feb-24

General mix of things. No more combo points

7.3.1

2013-Nov-19

Powers cost 5 BP/level, grant more per rank. Talents exist.

7.3.2

2014-Apr-27

2014-Apr-19 ??

SKILL POINTS. 10 SP/level, 1 feat/level, 1 ability score per level, great skill merge (Unarmed+Melee Wep=Melee, etc), skills have Paths, DT doesn't exist

7.3.3

S 2014-Apr-26

Tweaks

7.4

2014-May-28

Each level: 1 class, 1 power source.

7.4.1

2014-Sep-25

yes

No more classes or power sources. Power Skills return. Powers are bought with Power Points (1/level). Feats follow same schedule. Also nerfs for block, 2h weapons, dex to crit. Crits inflict wounds, overhauled wound/injury rules, added Reflex.

7.4.2

S 2015-Apr-25

no

Sub-skills, new attributes, Mana is Wis-based, Resource Points

7.4.2b

2015-May-16

no

Alternate 7.4.2

7.4.3

2015-Oct-9

Redesignated as 7.5

7.5

S 2015-Oct-8

U 2015-Oct-31

New power system: 1 power per level, powers come in blocks of 3-5 ranks, many new schools allow recreation of classic class concepts. Reflex becomes AP.

7.6

S 2016-Mar-23

2016-Aug-28 or earlier ?

Many more powers, fixing balance between generalists and specialists. New core mechanics to better suit cinematic play. Source of power list and core numbers stretching into 7.7.

../7.7

R 2017-Oct-19

S 2017-Dec-23

Imported mechanics from 5e (advantage/disadvantage) and other systems (partial success). Replaced built-in actions with Action Points. Massively decreased player HP. Attempted (yet again) to implement Aspirations.

7.7.1

W Jan 20 2018

Lowered std action cost to 2 BP. Converted all feats to BP cost.

7.7.2

T Jan 30 2018

2018 Feb 3

Removed Action Points. Restored std/swift/free actions. Added one interrupt/rd.

7.7.3

not yet

Implemented Strain mechanic. Changed skill formula to dramatically lower overall numbers. Added tier bonus to ability scores.

Other notes:

  • 7.0 is the original BDH run of S7
  • 7.1 was only in BDC/TSK (and maybe an early draft of SW/BW)
  • 7.2 was started for TFC
  • 7.3 seems to have grown organically during ONF and SW/BW
  • 7.3.2 seems to have been driven by the failure of SW/R, perhaps with a smattering of late AHS
  • 7.4 seems to have been driven by Phoebe (and other difficulties with SWDT). It also never launched.
  • 7.5 was created for BFS
  • 7.6 was created when BFS and WDB died, and was only played once (SP)
  • 7.7 was inspired by the 5e game (natch)
  • 7.8 was inspired by feedback from 7.7 sessions (all 3 of them)
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